North-American, Australian, South-Korean, UK and Caribbean teachers' chorus of opposition to video game condoning bullying in school
A coalition of eight teacher organizations representing over 4-million teachers in North America, the United Kingdom, South Korea, Australia and the Caribbean has joined in an unprecedented effort to condemn bullying and cyberbullying in all its forms. The outcry by teacher organizations is sparked by the pending release of "Bully – Scholarship Edition."
The coalition spearheaded by the Canadian Teachers' Federation (CTF) includes the Centrale des syndicats du Québec (CSQ/Canada), the National Education Association (NEA) in the United States, the National Union of Teachers (NUT) in the United Kingdom, the Scottish Secondary Teachers' Association (SSTA) the Australian Education Union (AEU), the Korean Federation of Teachers' Associations (KFTA) and the Caribbean Union of Teachers (CUT). The teacher organizations are all members of Education International (EI), which also endorses this initiative. "Educators around the world are deeply concerned about the impact of violence in media, especially when it is marketed as entertainment," says Fred van Leeuwen, General Secretary of Education International, the Global Union Federation representing teachers and education workers worldwide. "Clearly these violent video games undermine our efforts to create safe schools where children can grow and learn in an atmosphere of respect. As educators, it's our professional duty to speak out against this kind of bullying behaviour, whether it's in the community, the classroom or on the computer screen." "Teachers are concerned because the video game is mean-spirited in that it trivializes and glorifies bullying in school. While teachers recognize this game is only one among thousands of violent and aggressive video games on the market, this game in particular hits closer to home for teachers and students," explains CTF President Emily Noble. "We were disappointed when the game was first released in 2006. And we are appalled this new version is said to be more realistic, featuring new methods to torment and bully," adds Angelo Gavrielatos, AEU Federal President. "What a distasteful example to show young people. The game undermines all our work for civility, social engagement and peaceful resolution," explains CUT President Adolph Cameron. "At a time when media reports of bullying and cyberbullying behaviours are on the rise, the last thing we need is a video game that further fans the flames of bullying and cyberbullying behaviour in schools," says NEA President Reg Weaver. "After all, every teacher has seen at least one of their students mimic what they have seen and watched on the video screen. Studies have shown that kids who watch television or films with violence or play violent video games have a tendency to imitate this behaviour in real-life:- According to a UNESCO study, almost half (44%) of both boys and girls reported a strong overlap between what they perceive as reality and what they see on the screen. Many children experience both real and media environments in which violence appears to be natural and the most effective solution to life's problems.
- According to the non-profit organization Media Awareness Network (MNet) the level of violence in the gaming habits of young people is disturbingly high. In MNet's 2001 study Young Canadians In A Wired World (which found that 32 per cent of kids 9 to 17 are playing video games "every day or almost every day"), 60 per cent cited action/combat as their favourite genre.
- According to a 2003 study published in Psychological Research in the Public Interest, television and films, video games, and music that contain violence increase the likelihood of aggressive and violent behavior in both immediate and long-term contexts.

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